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PathEngine Announces SDK Release 5.16, New Licensees, Licensing Options PDF Print E-mail
Wednesday, 21 May 2008
Lyon, France – May 20th 2008 – PathEngine announces release 5.16.00 of their pathfinding and agent movement SDK. This is yet another optimisation release, with big speedups in 3D content processing and tokenised loading as well as some core queries. And we're also pleased to announce licensing to both Frogwares and NeoAct (Korea).


The PathEngine 3D content process is a completely automated process for the generation of ground meshes from arbitrary 3D source geometry. This release includes some very significant optimisations within this process, resulting in order of magnitude reductions in processing times for certain complex environments.

The processes involved in mesh loading and run-time partitioning generation have also been significantly optimised in this release, on top of the general improvements in tokenised loading in the previous release, and there are also big speedups in core point collision and 'find closest unobstructed position' queries.

More details about the full set of changes in this release can be found in our SDK changelog, on this page:
http://www.pathengine.com/changelog.htm

On the licensing side of things, new options include the possibility for inexpensive binary only licensing on the Xbox 360, and an 'all platforms' version of our full source licence.
Please refer to our pricing page for details:
http://www.pathengine.com/pricing.htm
 



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