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Monday, 10 September 2007

A mixture of applied knoweldge and traditional education is essential to the video games industry, and remains one of the largest bottlenecks for the Benelux region.  BGIn is committed to working with educators and the video game industry to encourage the promotion of effective curriculum for schools that offer education and training experiences that work towards skilling students for pracitical success within the video game industry.  BGIn’s educational mission is to facilitate communication and actionable items with both educators and companies working wthin the game industry to lend their combined resources to focus on developing a better workforce through education.  We work to support schools in offering students experienced insight into the challenges of video games industry to stimulate and clarify expecations for a great chance of success.

Along with educational institutions, BGIn continues to forge relationships with research institutes.  A large amount of research occurs in Europe, and BGIn wishes to tranfser this koweldge to companies working within the gaming space of the creative industry.  As conversation leads to cooperation, BGIn will continue to support workshops and events that continue to propegate worthwile exchanges of educational knowledge with practical know-how. 

 



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